Nov 21, 2024  
Catalog 2024-2025 
    
Catalog 2024-2025

ART 120 Digital Media Time Design


Lecture Hours: 2
Lab Hours: 4
Credits: 4

Introduces the concepts of time-design and the practical study of software, tools, techniques, processes, and practices of digital time-based media, including animation, motion graphics, video, photography, and sound design.

Prerequisite: Admission into the Visual Communications program; or consent of instructor.
Student Learning Outcomes:
  1. Demonstrate understanding of terminology as used in time-design projects and critiques. 
  2. Apply the elements of time to visual and temporal problems with the use of a variety of composing and editing software and methods. 
  3. Use each stage of the design process to generate design ideas and strategies. 
  4. Synthesize concepts of time design and digital media and their relationship to other foundation level areas of study and exploration. 
  5. Pursue and develop personally significant works of digital media and time based art, applying basic design concepts and contemporary techniques and processes. 
  6. Develop creative solutions to time design and digital media problems. 
  7. Participate in all stages of the group critique process. 
  8. Apply the principles of time design organization (tempo, duration, repetition, scope, intensity) to time design and digital media. 
  9. Identify and apply digital media and time design in various forms which may include photography, stop motion animation, digital animation, time-lapse, video, motion graphics, interactive media, and sound art and design, as well as other digital art. 

Additional Statewide General Education Outcomes:

  1. Interpret and engage in the Arts and Letters, making use of the creative process to enrich the quality of life 
  2. Critically analyze values and ethics within a range of human experience and expression to engage more fully in local and global issues. 

 

Content Outline

  • Design Process  
    • Define: clarification of goals, restrictions, or limitations of design problem 
    • Brainstorm: series of written or roughly drawn “thumbnail” ideas 
    • Analyze: test brainstorm designs against goals and restrictions in step 1 
    • Revise: modify “thumbnails” to clarify or simplify the design  
    • Refine: execute finished work applying professional practices appropriate to the problem 
    • Develop work ethic as basis for this process  
  • Critique (Analysis), Using Both Written and Verbal Forms 
    • Separate ego and taste from design success 
    • Test finished work against original design problem requirements 
    • Articulate areas of success and areas of insufficiency in regards to  
    • Suggest solutions 
    • Adapt/adopt, critique (analysis) information 
    • Provide more solutions or variations  
  • Revise 
    • Adapt/adopt critique (analysis) information 
    • Provide more solutions or variations 
  • Time Design Basics 
    • Traditional mediums and early time design-painting, sculpture, pottery 
    • Zoetrope and study of early motion based mediums 
    • Photography, shutter speed, and principle of capturing time and image 
    • Animation, video art, motion graphics, interactive, sound art and digital media 
  • Elements of Digital Time Design and Terminology 
    • Tempo 
    • Duration 
    • Repetition 
    • Scope 
    • Intensity 
    • Narrative vs non-narrative 
    • Boundaries 
    • Continuity 
  • Contemporary and Professional Application 
    • Story-boarding concept building 
    • Animation and frame rate  
    • Cinematography 
    • Video, film, and motion graphics 
  • Sound Design 
    • Categories of sound 
    • Qualities of sound 
    • Diegetic vs Non-Diegetic sound 
    • Sound design application: Foley, hard effects, ADR 
    • Composition and scoring for motion graphics/film/video 
  • Software and Digital Media 
    • After effects-motion graphics and animation 
    • Premier Pro-video editing 
    • Photoshop-image manipulation and frame based animation 
    • Dragon Frame-stop motion animation  
    • Audacity or equivalent-sound recording and editing 
  • Interactive and Other New Media 
    • Survey of contemporary uses of time design  
    • Max/msp, web, interactive infographics, virtual reality 
    • New media and sustainability