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Sep 20, 2026
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ED 431 STEAM Team: Makerspaces, Math & Messy Questions Lecture Hours: 3 Credits: 3
Explores interdisciplinary teaching and learning through integration of science, technology, engineering, arts, and mathematics (STEAM), emphasizing inquiry, experimentation, and creative problem solving as pathways to equity.
Prerequisite: Acceptance into the Bachelor of Applied Science in Elementary Education Program, or instructor approval. Maximum number of credits course can be taken for: 3
Student Learning Outcomes:
- Design inquiry-based STEAM lessons integrating science, mathematics, and the arts.
- Apply inclusive and adaptive strategies to ensure equitable access to project-based learning.
- Facilitate collaborative learning for critical thinking, communication, and innovation.
- Implement makerspace approaches that foster curiosity and resilience.
- Reflect on STEAM’s role in promoting equity and creativity.
Content Outline
- Foundations of STEAM Education
- Principles and purpose of interdisciplinary teaching and learning
- The role of inquiry, experimentation, and creativity in STEAM
- Connecting STEAM education to equity and access
- Designing Inquiry-Based STEAM Lessons
- Integrating science, technology, engineering, arts, and mathematics
- Developing essential questions and real-world problem contexts
- Assessing learning through performance-based outcomes
- Inclusive and Adaptive Practices in STEAM
- Differentiating instruction for diverse learners
- Ensuring equitable access to materials, technology, and participation
- Culturally responsive approaches to project-based learning
- Collaboration, Communication, and Innovation
- Structuring group work and peer collaboration for critical thinking
- Fostering communication and creative problem-solving skills
- Integrating digital tools to enhance teamwork and innovation
- Makerspace Approaches and Learning Environments
- Designing and managing makerspaces for exploration and experimentation
- Encouraging persistence, resilience, and reflection through iteration
- Using design thinking to guide student inquiry
- Reflection, Creativity, and Equity in STEAM
- Evaluating the impact of STEAM learning on student engagement
- Reflecting on the teacher’s role as facilitator and co-learner
- Advocating for equitable and creative STEAM opportunities for all learners
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