Dec 26, 2024  
Catalog 2023-2024 
    
Catalog 2023-2024 [ARCHIVED CATALOG]

ART 249 Emerging Multimedia Arts and Technology


Lecture Hours: 2
Lab Hours: 4
Credits: 4

Explores cutting-edge creative technologies and techniques within the field of film/video, photography, motion graphics, and immersive mediums. Topics for this class may include photogrammetry for photography, motion tracking for motion graphics, virtual and augmented reality technologies, and other immersive formats that may be professionally used within the quickly evolving creative industry.

Prerequisite: ART 120  with a grade of C or better and second-year standing in the Visual Communications program; or consent of instructor.
Student Learning Outcomes:
  1. Demonstrate understanding of terminology as used in multimedia arts projects and critiques. 
  2. Apply innovative techniques with cutting edge creative technologies within a range of hands on projects. 
  3. Theorize on the trajectory and use of emerging creative technologies and the impact on culture and society. 
  4. Synthesize a range of new multimedia concepts for both production and output on various playback devices and technologies. 
  5. Create personally significant works of innovative multimedia, applying contemporary techniques and processes. 
  6. Develop creative solutions to new and emerging media problems. 
  7. Participate in all stages of the group critique process. 
  8. Explain ethics, rights, and legal issues as related multimedia and creative commons use. 

Additional Statewide General Education Outcomes

  1. Interpret and engage in the Arts and Letters, making use of the creative process to enrich the quality of life. 
  2. Critically analyze values and ethics within a range of human experience and expression to engage more fully in local and global issues. 


Content Outline
  • Critique (Analysis), Using Both Written and Verbal Forms 
    • Separate ego and taste from design success 
    • Test finished work against original design problem requirements 
    • Articulate areas of success and areas of insufficiency 
    • Suggest solutions 
    • Adapt/adopt, critique (analysis) information 
    • Provide more solutions or variations  
    • Use industry standard terminology 
  • Revise 
    • Adapt/adopt critique (analysis) information 
    • Provide more solutions or variations 
  • Technologies and Techniques 
    • Photographic media 
      • New and emerging technological developments and advances in photography and image capturing 
      • 2d and 3d (stereoscopic) representations 
      • Emerging interdisciplinary application of photography 
      • Innovative image manipulation techniques 
    • Video and audio 
      • New and emerging technological developments and advances in video and audio 
      • Formats and processing 
      • Emerging and interdisciplinary application of video 
      • Innovative video editing and manipulation techniques 
    • Motion graphics 
      • New technological developments and advances in motion graphics 
      • Effects and motion tracking  
      • Compositing and lighting 
    • Immersive media 
      • New and emerging  technological developments and advances virtual reality and augmented reality 
      • Mobile device integration 
      • 360 video editing and streaming techniques 
      • Drone videography 
  • Displays and Playback Media 
    • Screen technology 
    • Projection 
    • VR headsets 
    • Mobile devices 
  • Theoretical Trajectories Related to Multimedia Arts and Technology 
    • Understand current creative technology landscape  
    • Analyze technology advances and develop theoretical projections 
    • Assess cultural and social impacts of emerging creative technologies 
  • Ethics and Copyright 
    • Creative commons  
    • Licensing  
    • Copyright